Hexcrawl Hex Tiles
A downloadable asset pack
This cartography style hex tiles pack is designed to be used with hexflowers to generate maps and procedural hexcrawling. You can load it in your favourite VTT or print it out.
This pack is being actively updated, as I´m using it in my home game, adding the tiles I need. Please let me know what type of biomes or tiles you would like me to add, and I will do my best to include them.
In this first version there are:
- 4 forest tiles
- 2 deadlands/arid tiles
- 3 plains tiles
- 2 cultivated fields tiles
- 4 hills tiles
- 2 mountain tiles
- 6 sea tiles
- 9 landmarks tiles (mostly settlements)
- 9 paths tiles
Tile size: 420 x 480 pixels. The tiles are in .png with a transparent background.
I try to keep the number of tiles for each biome small, because I find that few well designed tiles are better in keeping the game flowing, without fear of choice paralysis.
These tyles are inspired from the old master cartographers and drawn with the use of K. M. Alexander´s Cartography Brushes. These screenshots use an old paper texture for background taken from Freepik.com.
Use for Foundry VTT:
Extract the folder in your "FoundryVTT\Data\Custom\".
Set a scene with your favourite paper texture background, or use the one included.
Set the Grid Style to "Hexagonal Rows - Even" and the Grid Size to 420 pixels.
Drag and drop the tiles, they will snap in place!
Print Version:
The files to print are in A4, for now there are two pages. Let me know if you need other formats.
License Info:
You can:
- Use and edit the asset in any commercial or non-commercial projects.
- Use the asset in any commercial or non-commercial projects.
You can´t:
- Resell or distribute the asset to others.
- Edit and resell or distribute the asset to others.
- Distribute the asset as part of a mapping software. (Contact me if you plant to create a hex tile mapping tool and you want this to be included as an asset.)
Credits required: Link this asset page.
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Development log
- 1.2 Update - DesertFeb 22, 2024
- 1.1 Small UpdateFeb 15, 2024
Comments
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I bought it. it nice but there is the tiles are no tiles - they are just images - they need to be clean to have transparent background outside of the hex tile :(
They have a transparent background. What do you mean?
hmm it comes all gray for me.btw is there a version wihtout the border? the idea is to create seemless picture .. to kind of hide the hexes
Beautiful set! I use Hex Kit for my maps and after resizing the tiles (they expect 210x210 @ 200dpi) it's been great.
I would love to have some river/lake tiles and paths that split in multiple directions. For the purposes of layering I think removing the tile edging on the specials would be good as it prevents those spots from having darker borders. Excited to see what else you make, I've really enjoyed using this so far.
Hi, thank you very much for the support!
I have been quite busy these weeks but I hope to finish up an update soon.
I thought about removing the edges on the specials. I think what i will do is that I will have an empty tiles, with only the edge and remove the edge from the specials, like that one can choose to overlay them over the empty tile or another tile as they prefer.
I tried to contact the creator of Hex Kit for compatibility guidelines without success. If I prepare a version of this pack 210x210 @ 200dpi will it be compatible straight away, or should I change names, or folder organization?
I like the idea of having a separate overlay tile, that might make things simpler. Also yeah, the creator of Hex Kit seems to have largely disappeared. I found the formatting guide on an archive of their site on the wayback machine.
As for the file structure, Hex Kit expects a series of subfolders, as pictured. There isn't any special naming required. If you want to see a great example, buy the pixel hex 2.2 pack on itch. That's the most comprehensive set I've seen. When importing the folder into Hex Kit it'll ask you to size the hex art and generate the settings.yml.
This tileset is a little difficult to size just right because slight overlaps of the transparent sea tiles are very obvious, but it wasn't too bad.
Happy to help if you have any more questions!
I am a big fan of this set. I plan to use it as a base for my next game in Foundry. One thing that I have been playing with is adding sprites over top of your files to add other points of interest. Do you think you could make some small sprites that could be added as points of interest that could be added during a campaign in hexes?
Dungeon, fort, crypt, etc.
Those might be cool as a separate product as SVG images so that they could just be set up as small journal icons or something. Just shooting ideas. Resizing sprites to be 50x50 in Affinity is annoying, but I am doing it lol.
Do you mean abstract sprites (like icons) or something similar to the town tiles I have now? (most can be overlapped over other terrains.)
I'm not sure what he means, but I'd love sprites of abstract things like skulls, question marks, location markers, etc. Perhaps with a small outline around them so they stand out a bit from the tiles themselves.
Yeah, that sounds like a good idea for generic point of interest and danger/quest locations. Added to the to do list!
This is exactly what I am asking about. Just more types of small locations, like cave entrances, dungeon entrances, question marks, etc. Different things that can be used for the journal pins in foundry since I use these hexes to indicate an 8 mile area. Each hex is a pretty sizable area with lots of stuff in it.
In my opinion, probably one of the best hex crawl tools available for a VTT on the market right now. Happily paid $10 for it, and will happily pay another $20+ once you've completed the project. With most categories completed with a small, curated selection of tiles, you're basically set for infinite hexcrawling variety. A particular highlight to me is HOW WELL the tiles overlay one another. You can combo-wombo 3 city tiles to make a really nice looking super city, if you like, or combo-wombo a couple forest tiles, plains tiles, etc. to add visual variety without adding asset bulk. Just excellent design direction on your part.
I think you're exactly right re: design goals of keeping it limited and simple. I personally wouldn't want to see more than a max of 12 options per category (e.g. Forest, Hill, Mountain, River, Open Water, Plain, Farm, City, Town, Cave, Swamp, Desert, Tundra, etc.).
Feature Request: Offer a x: 100 pixel option (or 105, which is an exact 0.25 size ratio). The tiles look fantastic even at this size, and running a 105 grid size hexmap is closer to a standard that is manageable for larger campaigns. At its current size, this is useful more for a zoomed in small overland travel scene, but at 105, I could run proper hexcrawls and dominion play. Currently this is doable both in Foundry VTT (tweak pixel sizes), but it's burdensome and annoying so, if there was any potential to get a 100 or 105 grid size variant, I'd snatch it straight up.
Hi, thanks for your support! I uploaded the file "TEST_Hextiles Low Res_1.2.zip" if you want to test it. It is 105 pixel wide. Personally I think is too low resolution, but let me know if you have a use for it I will keep it updated.
It's a beaut!
The 105 works perfect for a zoomed out "world overview" hexcrawl (e.g. 8 miles per hex), and then the 400s are perfection for zooming in on specific areas for local exploration (e.g. 1-3 miles per hex).
The fact I can maintain a sense of design consistency for the macro and micro world exploration is awesome.
Thanks so much for this!
Good! I will keep that version updated as well then. :)
Pretty neat!! We could use some rivers and lakes as well, water is important xD
Talking about water... snow!!!
Bought anyway :)
Thanks, still figuring out rivers. I will upload a test version when I have it ready. About snow I'm not sure how to convey it yet since I don't want to add color.
My thoughts on rivers is to do them EXACTLY like Paths that you already have, except with more graphical elements (the river, the riverbank).
Because of how nicely the tiles sit over one another, I genuinely don't think it would look out of place to have a River tile sitting on top of a, e.g. Forest tile.
But also I'm a graphical moron, so maybe it actually would look terrible! That's my two cents though, if it's worth anything :D
Any chance these are usable with CONE's Hex Kit (or, if it's not an outrageous ask, be made usable with it)?
The part I'm particularly unsure of is how to get the background pic provided (or really anything appropriate) to serve as the bg of a map in Hex Kit - as it stands now, I think importing the individual hex images into Hex Kit would render them useable, but their transparency would sit on top of, if not more transparency, pure white.
Absolutely love the vibe of these!
Hi, I´m trying to get in contact with the creator, but their website was down and I don´t have access to a template or documentation.
Do you know, if I just add a background to my tiles will they be compatible as they are, or do they need to be a specific size and format?
I think them having a background “built in” would work based on my limited understanding of this tileset and the program.
I also think it would have to be the same piece of the background for all of the ‘base’ or terrain tiles unless you want there to be a sort of inconsistency in how they might line up.
My Foundry skills are limited – dragging and dropping the tiles doesn't work. I can see them all in the image browser (I'm in configure foreground image). There's probably a very simple setting somewhere I need to switch on/off?
Hi! When you drag the tile can you see it on the scene but is not aligned properly, or you cannot see it at all/it gives you some error?
If it is the former you need first to select the setting of the scene and turn on hexagonal grid.
i see the thumbnails in the image browser, but can't drag them from there - they are "stuck" and I am not able to move them onto the scene. Grid and background is set as instructed.
Are you dragging from the tile browser? Image
I don't think so! I was doing it from the foreground image dialogue (thx! Will retry)
Totally works - very awesome!
Those are pretty! I made myself an empty tile template in Krita, and I'm using https://kmalexander.com/ brushes to make myself even more tiles.
Instant purchase! I love the look and legibility of these tiles. I was struggling to come up with mapping for my new campaign. This looks good but is also modular, letting us build as we go.
Looking forward to seeing more tiles over time if you get around to it.
Thank you :D
This is wonderful, and I'm going to start using these assets with my next session. The set really needs rivers, though!
I already made some to overlap in a similar way as the paths but I was not to happy on how they turned out. I might release them as a optional pack for people to test and give feedback on maybe, if I don't find a satisfactory way of doing them.
I would be happy to provide feedback if you want to release such a beta. I think your approach to paths is excellent, and something that is similar would be more than enough for my needs.
This is great!
Since you’ve asked, I’d love to see some mangrove swamp, highland, and moor tiles. Also some more craggy mountains would be great, as well as a few more different varieties of full-hex forests.
Basically, Scottish-themed wilderness plus mangroves.
Thanks!
Full hex forests are easy, more mountains and swamps tiles are on the list. For highland and moor, I need to figure out how to convey it, but I will give it a shot!
Where can I go for updates about your work?
You can follow me here on itch for updates! (just published some desert tiles)
What are the usage rights for this? I love them so much and want to do a lot of stuff with them, but I want to know my limits.
Hi, added the following usage rights. Let me know if you have any question.
License Info:
You can:
You can´t:
Credits required: Link this asset page.
Very awesome! Only biomes that look to be missing are maybe a jungle and a swamp/marsh/wetlands. It’d be cool to see some elemental tiles and maybe a fog/mist covered tile.
But they are very cool.
Thank you so much for the feedback, really cool ideas!